Review: Freedom Fighters - PS2, Xbox, Gamecube

EA scores with a fine squad-based shooter that pleases on a patriotic level

EA is having great luck creating great original franchises. The Medal of Honor and Need for Speed series always guarantee solid gaming. Freedom Fighters is the new kid on the block and dwarfs the likes of Microsoft's Brute Force in the realm of useful, accessible squad-based action.


You're a plumber named Chris in an alternate version of the U.S. as if the Soviets had won WWII and the cold war never happened. The Ruskies have invaded New York City and it's time for Chris to learn to be a Freedom Fighter.

The first game that comes to mind for comparison is Brute Force for the Xbox. Brute Force had no self-realization and didn't believe in its world as much as it should have. Add in the awkward squad tactics and Brute Force was pretty blah. Freedom Fighters creates the war-torn NYC with bravery and fluidity. Your squad that you recruit isn't stupid and is actually rather intelligent. You will most likely start commanding all of them to go ahead of you to clear the path once you have more than five or six at your command. The more you play and kill, the more charisma you have. The more charisma you have, the more people want to fight with you.

You can hold two main weapons at a time along with grenades and Moltov cocktails. Weapons are everywhere but you need to get in the habit of picking them up frequently as you run out of ammo quickly.

The AI on both sides of the coin are very impressive. Enemies will advance at you while taking cover at the nearby oil can or vehicle while your advancing squad will do the same. It's not uncommon for one of your fighters to go kamikaze on a group of Soviets hiding in a bunker, laying waste to all of them with a machine gun.

Chris has certain missions to accomplish. Most of the missions are straight-forward even though there are several instances of "get this here to go here then get another thing there to get back here" scenarios. It all works pretty well. One difficulty is the auto aiming feature. Although it's pulled off decently, it would've been nice to aim for yourself. Especially when the easiest setting seems hard and you can't help but wonder if you could do a better job aiming.


The graphics aren't stunning, but they are wide in scope with impressive draw distances. The Xbox version runs in widescreen HDTV 720p, but the overall tone of the game still seems a bit muddy for its own good. You also get to control the camera, but way too much. There are clipping and ghosting issues when you take the camera for a manual spin. The camera functions should have been more polished.

There are tons of lines spoken by enemies and allies you'll wonder how they fit all of the high bit rate samples on one disc. There are several types of gun shots and explosions to be heard so that the effect won't get old. Most impressive indeed.

The multiplayer mode is their version of capture the flag and it flat out boring. IT doesn't add to the replay value at all, which hurts the game a bit.

The overall feel is great, although not as deep as one would hope. Regardless, EA has another winner on its roster that warrants a better sequel.

Graphics: B
Sound: A-
Gameplay: B+
Replay: C
Overall: 88% B+


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