Review: MX vs ATV Unleashed - PS2, Xbox

More fun than a golf cart full of ... golf ... stuff

There's no shortage of off-road racing games out on the market today. There is, however, a shortage of off-road games that feature biplanes and golf carts. After years and years of angry emails from golf cart fanatics, THQ has finally answered their prayers. Sarcasm aside, MX vs ATV Unleashed is a decent game for fans of the genre, and will certainly give them plenty to do.

The best aspect of the game is certainly the sheer variety of activities you can participate in. The primary single-player mode is the Championships. These championships last for 16 weeks, and you have to race twice (on the same track) each week. You'll unlock store points which can be spent on a variety of helmets, jerseys, and vehicles. Unfortunately, the available customization of your character is fairly bare-boned. You can change your racers' outfit, but there's really no stat-building system such as in the SSX series.

Outside of this Championship mode, there is also Freestyle, Hill Climb, Supermoto, and multiple other options. The most fun modes are certainly the races, and were clearly the main focus of the games' development. Hill Climb is especially useless, as it's basically a 10-second race up a hill. I played about 15 rounds of this in 2-player mode before I realized that's all Hill Climb had to offer.

Many items are unlockable, both as rewards and store purchases. Numerous rewards can be found throughout the games' 40+ challenges, which will appear throughout the Championship. For instance, I was challenged to a helicopter race through 12 checkpoints (which naturally unlocked the helicopter). These challenges are a good addition to break up some of the monotony of the Championship.

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There is a huge amount of tracks, but they all look pretty similar. The non-arena tracks generally fall into one of three locales: desert, rural, or mountains. While there may be many different desert tracks, they're nearly indistinguishable from each other. The graphics on these courses as a whole are pretty uninteresting, and by no means show off the power of the Xbox. Pop-up is a constant problem, especially on courses with trees. If you take the time to look at the horizon while you're racing, you'll notice dozens of trees magically appearing out of nowhere.

MX vs ATV features the most atrocious soundtrack I've heard since Burnout 3. Abysmal bands like Papa Roach and Nickelback riddle the soundtrack, and by no means fit the gameplay. Unless you're an angry eighth grader who's mad at your dad, you'll probably hate almost all the songs featured. If you happen to like good music, the game features customizable soundtracks. I found the game to be exponentially more enjoyable with the addition of some Creedence Clearwater, Led Zeppelin, and ZZ Top (far more fitting bands for this type of game).

It's hard to really write about sound effects in this game, because they're extremely sparse. Engine sounds and the occasional crowd are literally almost the only things you'll hear. The engines do sound appropriate, though.

Graphics and audio problems aside, the game is actually fairly fun to play. You'll find yourself racing more than anything else, and the controls are pretty responsive. It's certainly not a complicated control scheme (A to accelerate, X to brake, B and Y for stunts), but it works. I found that during races, it's best not to do stunts, as they generally just make you crash and lose your place. Most all stunts are used in the Freestyle mode, which is not quite as polished as the racing. Stunts are far too hard to land, and there's not much variety. One of the biggest problems with the tricks is that you don't know how long it will take to pull them off. In games like SSX, you knew you could land Level 1 tricks on small jumps, while you should save higher-level tricks for huge jumps that you have a lot of time on. With MX vs ATV, the Right+Y trick could be pulled off in no time at all, while the Up+Y trick takes forever. This really makes trick selection a guess-and-check routine, and that's not good.

Many vehicle types are featured: MX, ATV, Sandrail, Buggy, Monster Truck, Trophy Truck, Plane, Heli, and Golf Cart. It seems like the game was programmed for MX's and (to a lesser extent) ATVs, as the majority of the other vehicles control fairly terribly. Airplanes and Helicopters control especially awfully, and seem like rejects from GTA: San Andreas. The MX is easily the best vehicle in the game, and the physics and controls are great. As always in these games, the crashes are pretty hilarious.

As long as you stick with MX's and racing, you'll find this game a decent distraction (especially for fans of the genre). Stumble into some of the other modes and vehicles, however, and the flaws of this game will stand out a little more.

Graphics: B-

Sound: D+

First Play: B

Last Play: C

Gameplay: C+

Overall: 78% C+

Comments

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char3758 (anonymous) says...

Dan in his review of MX vs. ATV Unleashed talked about how the music only appealed to 8th graders pissed off at their parents. I hate to inform you people who are not accustomed to the sport of motocross that Hardcore music is what most of us riders prefer to listen to. As a racer and rider, all i listen to is hardcore music that in all honesty, includes more screaming and heavy guitar distortion than the 90% of the tracks included in this game. The makers of the game were only trying to appealing to the consumers who were most likely to purchase the game and the emotions associated with the sport. Game programmers wouldn't create a car racing game such as the Gran Turismo series and include music from artists such as Elton John or Alicia Keys. It doesn't make sense. People would return the game for a full refund because the music made them want to puke in their suits. The same is with MX vs. ATV Unleashed. The music and gameplay is tailored to those who are most likely to buy the game. Don't get me wrong, I love Led Zeppelin, they are my favorite band of all time. But the seemingly harsh reality the confronts you who are not of moto-origin, is that the sport is extremely dangerous, fast and exciting. The aforementioned styles of music absolutly should be reserved to games about surviving high school in the late 70's. Quite simply, your music doesn't fit the sport.

The game is tailored to a group of people who are adrenaline junkies who risk injury every second that they are in the saddle. The music in the game suits the sport, the danger, adrenaline, speed and harshness of the sport. Coldplay listeners should definetly steer clear of the game, and more importantly from the saddle of a bike as the style of slow music is symbiotic with someone who enjoys shopping for patio furniture covers and jumps with glee at the opportunity of buying a minivan.

I recommend that you research a bit before simply stating your personal believes as to what type of audio should be associated with a certain game.

Vasmoto926
"Live Fast, Ride Hard."

get a clue.

August 16, 2005 at 2:12 a.m. ( | suggest removal )