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Good: New hit squads, extortion, executions, voice acting, variety
Bad: Somewhat odd Sixaxis controls, repeating music, annoying driving aspects, basically same visuals as 360 version
Hilarious: Throwing bakers through windows
When it was released on current-gen consoles, The Godfather escaped the curse of terrible licensed games. While not displaying the huge scale of GTA or Saints Row, it managed to present gamers with a solid mob simulator. The Don's Edition on the PS3 adds a few new features to this much-ported title.
The main storyline loosely follows the plot of the film, and features the likenesses and voices of the main actors. You play as a young member of the family that must work his way up by gaining respect. Respect can be earned in numerous ways, and this variety is one of the best aspects of the game.
Simply advancing the story will earn you plenty of respect, but it's more entertaining to explore the re-created NYC and find your own ways. My personal favorite was through extortion, as you can go into various bakeries, smoke shops, and bars to offer protection. If the clerk refuses, it's up to you to rattle him enough until they crack. This can be done by roughing them up, breaking items in the shop, throwing merchandise around, or even tossing customers out of windows. Once they crack, you'll receive a weekly paycheck for the Corleone's protection.
It's also possible to crack safes, rob banks, and even compete in prize fights. Random people will sometimes ask favors, which can also net you cash and respect. If a baker wants revenge on an arsonist, you can expect a reward for taking him out. The Don's Edition also features new Hit Squads that you can take on missions with you.
One of the main problems with the game is the clunky controls, especially regarding hand-to-hand combat. To grab an opponent, you must hold both the left and right triggers, while using the right analog stick to punch. It's possible to slam heads into counters and walls, but whether or not the controls allow you to is a crapshoot.
Both the Wii version and this one incorporate motion control, but the former is far more suited for it. The Wiimote let you perform some hilarious motions to do the corresponding action, such as slaminng people into walls and into registers. The Sixaxis is obviously far more limited, and it's not as responsive as it should be.
Also troublesome is the inventory and gun selection system. You have to use the left and right buttons to select a weapon, and then the up button to take it out. At many points, you'll find yourself in situations where multiple enemies pull out guns and open fire on you. Most of the time, you're dead by the time you've scrolled through the available weapons and pulled it out.
Many missions in The Godfather feature high-speed car chases, and these can be terribly annoying. The controls for automobiles aren't nearly as polished as other games in the genre, and you'll find yourself dying at the hands of cops and rival gangs often. Crashes tend to slow you down too much, and it's difficult to take turns at high speeds.
Graphically, it's obviously a step up from the PS2/Xbox versions, but it still doesn't feel significantly superior to the 360 version. Outside of the excellent explosion effects and facial damage, most of the visuals seem like a simple HD upgrade of the last-gen title. Textures on roads and other environments are especially bland.
The movie theme is certainly a classic, but that doesn't mean I want to hear it every 10 seconds. It seems like it's constantly playing, and you'll get tired of it quickly. Despite this, the game features a very solid audio presentation. All of the actors put forth great performances, and weapon and explosion effects are great in 5.1 surround.
The Godfather is a solid entry in the popular open-ended crime genre, but it isn't without its flaws. While this PS3 version adds a few new aspects, it retained the same clunky controls and problems that the last-gen versions had.
Graphics: 7.5
Sound: 9.0
First Play: 8.0
Replay Value: 8.0
Gameplay: 7.5
Overall: 7.9















Comments
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ChrisKnudsen (anonymous) says…
No way that this version is better than the Wii. Strangling is so awesome in the Wii version, I can imagine just pushing buttons for the same effect. I wish they would add some sort of neck controller where you wrap your hands around a neck and squeeze as hard as you can and then you can feel the pulse in his neck racing as you bring him to his end. They could also add an attachment head where it shows a face like "How can you do this to me brother?" I am sorry bro, I thought you would wake up.