The big truck pulled up to the governor's mansion on a frigid morning two days after Christmas. In 600 boxes from China, John Sebelius' vision had arrived.

The driver climbed into the back of the truck and a crew of friends Sebelius had solicited lined up and hauled the boxes to the cleared-out two-car garage.

Fifteen minutes later the truck was gone, leaving the garage packed with a mountain of boxes-3,000 board games into which the 23-year-old governor's son had sunk $45,000 of borrowed money and a considerable stock of his future.

He had yet to see the final product, had yet to know if the print quality was the same on every game, had yet to know if the magnets inside the board worked with the corresponding pieces, had yet to know anything for sure.

(Was Milton Bradley this worried when a team of oxen delivered his first shipment of The Game of Life 150 years ago?)

Past Event

Don't Drop The Soap Release Party

  • Thursday, January 31, 2008, 7 p.m. to 10 p.m.
  • (One-off place), Lawrence
  • All ages / Free

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The path that lead Sebelius unexpectedly into the board game industry started as a two-week class project at the Rhode Island School of Design, when he created a weird, edgy game about trying to get out of prison. He called it Don't Drop the Soap. It was a hit with the class.

He brought his game home for Christmas. His family loved it. Their friends loved it. Being friends and family, they told him he should sell it, that he could make a million dollars and all that. That's how it got started.

Then he graduated in spring 2006 and moved to Chicago. He did freelance graphic design work, like logo design, calendar design, box design. He made a little money, but it wasn't the most interesting stuff. Especially when he had a million-dollar vision sitting in his pocket.

A year later he was back living at the governor's mansion to save money, with a big loan in his name and his future packed into those boxes, big and unsold and as imposing as a prison wall.

***

Sebelius' mom is the governor of Kansas. His dad is a federal magistrate judge. His brother is a law student at Georgetown University. His maternal grandfather used to be the governor of Ohio. His paternal grandfather represented northwest Kansas in the House of Representatives.

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Shoots & Daggers

Sebelius, tall and thin with upright posture, showed up early for an interview at La Prima Tazza in a dress shirt covered with self-drawn ink illustrations.

At his table he had a hot chocolate, a copy of Don't Drop the Soap and a newspaper. The main story of the day was that his mom was picked to deliver the Democrats' response to the State of the Union Address. The secondary story was his mom's state budget proposal.

Sebelius had just had a meeting with Mark Swanson, owner of Hobbs, the first store to start selling the game. He has some meetings lined up with stores in Kansas City, and he's flying to New York and Philadelphia next month to pitch the game to bigger stores like Urban Outfitters.

He explains that he's just getting into the hustle of selling the game and learning how to do it as he goes along, just as he did when he designed it.

"I was completely fresh to the game-making industry," he says. His voice goes funny when he says 'game-making industry,' and he pauses. "I still think it's so weird that someone actually made this board game. That'll be my legacy. If I die tomorrow, I'll be the kid who actually owns the rights to Don't Drop the Soap. Trademarked here. My parents are so proud of me."

He says this sarcastically, but his parents really are proud of him. While his older brother, Ned, had career ambitions more in line with the rest of the family, John was different.

"Both (John's father) Gary and I knew a lot more about the kind of choices Ned was making, because they were more familiar to us," his mom, Kathleen, says. "The kind of schools he wanted to go to, the kind of subjects he was interested in, seemed more like what we had done growing up.

"With John, I was really trying to figure out, when he was high school, actually, what it was that he was passionate about. He did a lot of things very well. He played sports, he was in the plays, he sang in the chorus, he got good grades, but nothing seemed to really light him on fire."

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And then a high school art teacher took him to a portfolio day, where art colleges came to visit potential students. He spent the next summer taking figure drawing and steel sculpture courses at the School of the Art Institute of Chicago and the Kansas City Art Institute.

After Ned went to college at Harvard's John F. Kennedy School of Government, John went to the Rhode Island School of Design, one of the premier art schools in the country.

"I was definitely the quiet political member of the family," John explains. "My brother goes to Harvard for international business and goes to Georgetown for law school-he had to take on the flank of the lawyer/politician son. And so I can be the oddball."

It all sounds awfully familiar-the left-brained son and the right-brained son, the serious-minded son and the son who went his own way. Life continued to work within this prodigal son narrative when John moved to Chicago, where Sebelius is an anonymous name, and put his skills to work doing freelance design.

And then-what the hell happened? Why can't the governor park in her garage? Because Sebelius had an idea that he thought was great, and, by God, this is America. You know that idea you have that could make a million dollars? Sebelius' is called Don't Drop the Soap.

"I decided, you know what, if I don't do this now, I'm not going to be able to do it," he says.

***

Maybe now is a good time to mention that the game is completely outrageous. Here's how it works:

You pick between five prisoners, called "tokens": Sal "The Butcher," Anferny, Wheelz, Bag of Coke and The Glock.

You start in "booking" and roll dice to try to work your way to "parole." Everyone starts off with seven "packs of smokes," and along the way you draw cards that say things like:

"You set fire to your bunk while your cellmate robs the infirmary. He splits his take with you. Collect 5 packs."

"You denounce your gang and try and live a straight life. They aren't having it. Go to gang war."

"You dropped the soap. You are wack! Proceed to booking."

There are special spaces, including one where you are forced into a real-life arm wrestling match with one of your opponents. If you land in the same space as another player, you have a "prison brawl," in which you roll against each other and the loser goes back to booking.

When you finally get to parole you draw a card. You could draw, "You must have kissed some ass. The governor pardoned you," or, "You're an educated black man. Sorry. You obviously didn't get paroled."

Sebelius designed the original version of the game in two weeks, relying on a few articles, a few documentaries, the HBO show "Oz," and his imagination for the portrayal of prison life. While the cards contain the occasional pointed statement, it's mostly pure entertainment.

"I've strangely always been intrigued by the inner-workings of prison and gang life," he says. "Maybe because no one would ever accept me into a gang. I've never had to live that lifestyle."

While your old-fashioned granny might not appreciate the game, the Sebelius family did.

"I wondered where he learned as much as he did," Gary says, laughing. "But he assures me that he's not been away in detention or in jail anywhere to give him any special insights. And I think I would know about that."

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***

With his million-dollar idea in his head and his game in his hand, Sebelius moved back to the governor's digs and set out to make his fortune.

He wanted to turn Don't Drop the Soap into a real, mass-produced board game, complete with glossy box, plastic pieces, directions, all the works. But he didn't know anything about the board game industry, or how to start a business.

One of his parents' friends who had played the game at that fateful Christmas gathering was Rudy Esquivel, who owns Sunflower Food & Spice Company.

"It was just amazing to see someone come up with that," Esquivel says. "It was all done by hand."

Sebelius had done some packaging design work for Esquivel, and Esquivel told him about a Kansas City-based company that could manufacture the game in China. Sebelius arranged a deal with the company, Discovery Concepts, to manufacture 3,000 copies (the minimum they would make). He'd have to pay $11 a piece plus some additional costs.

Beyond a two-week class project, he didn't know how to design a board game. Using a table, a pen, his prototype, a scanner, Photoshop and Illustrator, he designed the board, the box, the cards, the smokes, the playing pieces, plastic accessories that magnetically attach to the board, and sent the designs piece by piece to the company. There were lots of glitches.

"I basically had to get walked through the whole process like a newbie," he says. "The time it took could have been cut in half."

Meanwhile, on the business end, his parents helped him come up with something called a financial business portfolio and set up meetings with friends in the business world for advice. When he was ready, he showed his financial business portfolio to the bank and got a big loan.

"There really isn't a component of your college curriculum that deals with that very directly, at least in the places he's been made aware of. And art school is one of them," Gary says. "You would think that that would be important. But he's learning it by trial and error."

He found lawyers to work on trademark and copyright stuff. And he established a company and built a website to make it all legit. He called the company Gillius, Inc., a combination of his mom's maiden name, Gilligan, and Sebelius.

"I'd say, over the last year or so, it's consumed probably 70, 75 percent of his time," his buddy Nathan Hunt says, "making sure the game was getting launched and it was perfect as perfect can be."

All this added up to a year and $45,000 of borrowed money. And when he was done with the meeting and designing and paying and filing, he had to wait a month for the 3,000 games to make their way first across the Pacific Ocean on a boat, then across the country on a truck, and finally to the governor's mansion.

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***

All the pieces were in place when Sebelius opened that first box. The magnets inside the board worked. The color looked good. The next box looked good too. They all did.

"They turned out better than I could have expected before I started the project a year earlier," he says.

That brings the story up to the present, the moment of judgment. Time to hit the road and see whether his idea makes him into a genius or a fool.

He's selling them for $40 in stores ($34.99 on his website). That nets him $2.50-$9 per game, depending on the retailer's cut. He won't make his money back on the first 3,000. He's got to sell those, and then order more, and then order more. And then he'll start making money. If people buy.

He's starting out at small area stores like Hobbs, where he gets a higher percentage of the profit, but soon he'll be hitting up chains like Urban Outfitters. He might find more receptive buyers for something like this on the coasts, but he wants to start here.

"I've always been really prideful of Kansas, of that Midwestern thing," he says. "I've always thought that if something can work here-it's the same reason Pizza Hut started here, Applebee's, all that."

Plus, you can't beat free temporary room and board at the governor's mansion (although he plans to move in with a buddy in Lawrence this summer).

Just like when he didn't know how to design a game, and when he didn't know how to start a business, he doesn't know how to sell. He gave Mark Swanson of Hobbs a pretty good deal, selling the first shipment of games on consignment, meaning Swanson only pays him for the games that sell.

"A lot of places are a little hesitant, because I am, basically, my company. I'm not Milton Bradley. This game's not established at all," he says. His sales pitch is going to change a bit. "I'm going to be a little more of an asshole."

Swanson started carrying his hand-illustrated clothing line a couple months ago (this is another thing Sebelius has been doing, although it's been on the back burner since the games arrived), and says if the game sells as well as the clothes, he'll be buying plenty.

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"In our business, you've got to have something that shows well," he says. "You're not going to sit there and play the game with somebody. You're going to have to talk it through-'and this is what it looks like and blah blah blah'-and go. And it either sells or it doesn't on that level."

Around here, the name recognition that comes with being the governor's son helps. At least it did in Swanson's case.

"I was wanting to see the game, let's put it that way," he says. "I wanted to see what it was all about. He's telling me the title of it over the phone and I'm thinking, 'This is the governor's son?' Let's take a look at this deal."

But it doesn't give him any sweet connections in the board game industry, or help him much outside of Kansas.

"I'm not trying to use her celebrity to get in the door," Sebelius says. "It's kind of a distance from her normal political life, because it's an edgier game, so I don't really use that. I just bring in the product, and it speaks for itself."

The game could, of course, wind up in the hands of people who aren't a fan of the governor. (Would you vote for the woman who raised the creator of Don't Drop the Soap?)

"That's going to happen," he says. "I was going to send Sam Brownback a free game, just for fun. I did wait for the game to get made, before she was re-elected. I didn't want that to happen, just for all questions' sake."

You might recall a couple months ago when a joke the governor made about the quality of Kansas wine at a fundraiser in Seattle made the news ("Sebelius' wine joke leaves bad taste in mouths," the Journal-World headline read).

"All they could talk about was wine for a while. Maybe they could talk about a board game," he says. "I say bring on the free press. I will take it on myself, because I'm different from her. She is a politician, she does her job, and I'm trying to start my own business that is edgy."

Comments

Nate Poell 9 years, 8 months ago

Please tell me that the game he's posing with is the prototype and not the actual production game. It looks almost intentionally poorly done. Also, $40 is way too much to spend on a board game.

Back to the drawing board, John. (And move out of the house, for crying out loud.)

thrasymachus 9 years, 8 months ago

Where is the giggling about assrape Smerdyakov? You do understand what the "edgy" title "Don't drop the soap" means don't you?

Feeble is right, there really is a world of great games out there that gets buried under the mountain of themed monopoly games that comprises the game selection of most stores.

If more people would try stuff like the mentioned Settlers of Catan they would really have their eyes opened to the fact that a boardgame night doesn't have to be a monotonous affair made "edgy" by assrape.

Now I could be wrong, I don't know what the rules are, but from the pictures and description I'd guess that there are little to no choices for the player to make in this game.

Also, the endgame sounds broken ;)

Chris Tackett 9 years, 8 months ago

cog_nate: i'd bet the handmade/"poorly done" look might have been the point.

he is getting some press, not all good, though that has to be expected w/ a game that seems to poke fun at stereotypes: http://news.google.com/news?ie=UTF-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&tab=wn&ncl=1126973614&hl=en

i do think it'd be a good fit for Urban Outfitters. I've seen worse stuff for sale there.

agtprovocateuse 9 years, 8 months ago

I think this game looks like a riot - absolutely something I'd play with friends on game night.

smerdyakov 9 years, 8 months ago

What it is about stories like this that brings out the trolls? Like the guys in the recent Guitar Hero story, the dude is doing something that suits him-not coercing other people to do the same or whatever ... hardly justifies ad hominem attacks.

And obviously it doesn't look like a ready-made Milton Bradley game-I'm guessing that's kinda the point.

Nate Poell 9 years, 8 months ago

Chris and smerdyakov: it's not really clear from the article that he set out to create something that was intentionally amateur-looking, especially given this sentence: "He wanted to turn Don't Drop the Soap into a real, mass-produced board game, complete with glossy box, plastic pieces, directions, all the works." That makes it sound like he was trying to make it look at least halfway professionally done. Seriously, if you're using Photoshop and Illustrator to create the visuals for your game, you've shelled out a wad. It really doesn't look like John put those pricey tools to best use. It reminds me of another game that was all edge and no skill: Bad Day L.A.

fisheyes 9 years, 8 months ago

wow, most of these comments are very judgmental and pretentious. this is just an article about a dude and a game, i can't believe that it pissed people off so much! why does it incite such disgust? your blood pressure is probably higher than it needs to be if something so benign can get you so negative. Plus, it sounds immature to insult somebody who you don't even know. think about it and grow up.

thrasymachus 9 years, 8 months ago

Sure, this guy had an idea and got it made, good for him. The things that annoy me are the following:

  1. The game looks like your typical roll and move game. Sorry with a prison theme is still Sorry...from what I can see it looks like the whole game is just roll the dice, do what it says. There are so many games with actual choices in the gameplay out there, it's sad that this is the kind of game the public keeps buying.

  2. Giggling about assrape isn't "EDGY", it's just a little juvenile. Nothing wrong with a 3rd grade sense of humor, unless you start calling it edgy, then you just sound like a prat.

  3. Any giggling prat can probably blow 40k on a lame juvenile game no one will buy. But this guy might actually make his money back due to the whole "Governer's son makes dirty game!!" thing.

So this just seems like an article about some rich kid riding mom's coat tails and dumping some most likely crappy game off on a public that doesn't know any better and will buy it because of the free press and because "this thing will be a riot to bring out when I have friends over!" That's the American way, so good for him, but it doesn't make me want to pat the dude on the back.

smerdyakov 9 years, 8 months ago

Where is the "giggling about assrape" part of the story? Or does prison necessarily = assrape?

feeble 9 years, 8 months ago

Posted by thrasymachus:

  1. The game looks like your typical roll and move game.

Completely agree. That sort of game design is good for only a couple of things:

  1. Kid Games
  2. Novelty Games
  3. Games for folks aren't really into board games.

Ultimately, the thing that makes a game "work" isn't the design of the components, but rather the actual gameplay. Games with deep strategy/gameplay (checkers, chess, Go, Settlers of Catan, Puerto Rico) endure, edgy games with mediocre rule sets are just a flash in the pan.

Chris Tackett 9 years, 8 months ago

@cog, maybe the picture is just his initial prototype? whatever they case, i like the handmade look. i like to imagine a bunch of hard ass gangsters sitting in their room playing this game w/ pieces they whittled (sp?) from pieces of cafeteria trays or maybe soap, which they were fortunate enough not to drop.

i don't know the last time that i played a real board game, so it isn't for me, but i do admire him for having an idea and making it a reality.

Chris Tackett 9 years, 8 months ago

however, i will be glad when his picture is off the front page. (no offense, dude) but he just might as well have a big "BOO!" next to his face, it's catching me off guard every time i check the site. :)

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