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Review: Battlefield 2: Modern Combat - 360

360 verse: same as the first?

Wednesday, April 19, 2006

It's neither revolutionary nor an Xbox360 exclusive but that will not keep it from being one of the most played Xbox Live games. It will survive because the multiplayer is deep and addicting. The quality PC-born shooter series thankfully translates well to the 360.

Review: The Outfit - 360

Same boring genre action or something a little new?

Thursday, April 6, 2006

THQ and Relic deserve credit for taking a chance to create a new IP based on a new gameplay mechanic and for moderately succeeding. The Outfit is great for those who can survive frustrating vehicles and want to put the time in to mine the depths of the gameplay.

Review: The Godfather - PS2, Xbox

Puzo didn't want his name on it - would you?

Tuesday, April 4, 2006

Though this game is flawed, it does many things right – it stays true to the source, adds relevant new story elements, has a fairly large amount of content and most importantly is generally fun to play. Too bad EA didn’t choose a less constricting source because future iterations could easily improve on this start.

Review: Driver: Parallel Lines - PS2, Xbox

It's time to return to the qualities that got you here

Thursday, March 30, 2006

In the wake of such a dismal game as Driv3r it would have been easy for Atari or Reflections Interactive to throw in the towel and drop the Driver series, but thankfully they did not. With this new iteration they have resurrected the old controls and breathed new life into the series.

Review: Mario Tennis Power Tour - GBA

Another ace for the sports/RPG hybrid

Thursday, Jan. 5, 2006

Power Tour offers up a great option for the handheld sports fan – it provides solid tennis action, bunches of entertaining mini-games, unlockable characters, singles or doubles matches and even supports multiplayer matches.

Review: Kameo - 360

Has Rare returned to its throne?

Friday, Dec. 9, 2005

Few games can boast a development history like Kameo’s; it has been scheduled for release on three different consoles. Kameo was originally slated to be a premier title for the Nintendo Gamecube, however, when Microsoft purchased Rare in 2002 the title became an Xbox exclusive. Yet, again a change was made and Kameo was pushed back to be a launch title for the Xbox 360. Ideally after all this time the game would be flawless, but unfortunately that isn’t the case.

Review: Project Gotham Racing 3 - 360

The superb racer arrives in full next-gen glory

Tuesday, Nov. 29, 2005

Anyone that owns an Xbox 360 should play Project Gotham Racing 3. This game demonstrates the power of the system with amazing visuals, audio, a plethora of gameplay options, solid controls, cool photo mode, Geometry Wars demos and the most solid online racing to date. This game will be a defining title for the Xbox 360 for a long time to come.

Review: NBA Live 2006 - 360

A pretty face with a silly pace

Tuesday, Nov. 29, 2005

At first glance the game seems to have a boat load of promise with the new loading and menu setup and the amazing character models; but it does not pan out that way. In the end there is very little here to play, only a single season, single online matches, and the addicting practice arena.

Review: FIFA 2006 - 360

Better visuals can't overshadow shoddy gameplay

Monday, Nov. 28, 2005

FIFA for 360 sports improved visuals, improved animations, handicapped computer players, no lasting off-line play and missing controls. If this game had been just a port of the current generation’s FIFA game it would have been exponentially better than what was delivered.

Review: Call of Duty 2: Big Red One – PS2, Xbox, Gamecube

Scripted events prove to be immersive

Monday, Nov. 14, 2005

Big Red One succeeds. It presents the player with a rich story mode, tasteful graphics and sound, and a multiplayer element that isn’t the best but holds its own due to quality level design and weapon balance. This game may not completely steal you away from your favorite game, but it will provide a great respite until the Xbox360 releases.

Review: Ninja Gaiden Black - Xbox

Reminding us how 3D action games can be incredible

Thursday, Oct. 13, 2005

Ninja Gaiden Black takes most of what made Ninja Gaiden great and improves it by leaps and bounds. There are more unlockables, the girls get more screen time, more enemies, harder difficulty settings, and more destructive ecstasy.

Review: MotoGP 3: Ultimate Racing Technology - Xbox

More of the same but now online

Thursday, Sept. 22, 2005

It seems more and more companies are producing sequels just to have something “new” out every year. Too often these sequels are barely, if any, improvement over the previous version. Unfortunately, MotoGP 3: Ultimate Racing Technology has fallen into this trap.

Review: Forza Motorsport - Xbox

Microsoft scores with its answer to Gran Turismo

Wednesday, May 18, 2005

It is completely evident where the developers spent the vast majority of their time -- on the cars and physics. These are great places to spend time on a racing game, but it leaves other elements out to dry.

Review: Guild Wars - PC

Oh social life, where hath thee gone?

Wednesday, May 11, 2005

... an enormous campaign that can easily span 100+ hours, a dedicated section that is only player versus player, a vibrant and engaging community right now, no monthly fees, and the promise of more content.

Review: Star Wars: Republic Commando - Xbox

Finally a Star Wars game that doesn't suck

Monday, March 14, 2005

The single player campaign is actually a well crafted experience in terms of pacing and story development. Rarely are you allowed to get bored with any particular area because there is always a sense of urgency that propels you forward.

Review: FIFA Street - PS2, Xbox, Gamecube

Does FIFA Street live up to both prominent brands?

Monday, March 7, 2005

It might have succeeded as an additional mode to FIFA 2005, but as a standalone without online play, a faulty multiplayer, and no depth, I cannot honestly recommend it.

Review: Oddworld: Stranger's Wrath - Xbox

Living for the money.

Monday, Feb. 7, 2005

Overall this game has raised the bar for the Oddworld series by nailing the control scheme and mastering the art of being fun. I never once wanted to take out the game because I was mad at it. That isn’t to say it never got hard, but I never got mad at the difficulty because I knew that I was just being outsmarted.

Tonight

NEON Dance Party :: DJs Konsept and Cruz mix retro and cutting edge beats (all while trying not to drink as many 75 cent draws as you will) as hosts of the consistently best dance party in Lawrence ... More info

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