COD: Modern Warfare 2, A closer look at the controversial elements
So after two years of work by developer Infinity Ward, an investment of tens of millions of dollars by publisher Activision, and a nearly year long advertising campaign, Call of Duty: Modern Warfare 2 has arrived.
And this time it brings some baggage with it, including the weight of millions of fans' expectations, a bit of pre-release controversy involving enraged PC gamers, slightly annoyed Xbox 360 players, and a potential political hot potato of a story mission.
Party chat
Let's start with the lesser of the three potential problems, the gimping of party chat on Xbox Live — yes, it has been restricted to certain modes in MW2. But as it turns out, it was implemented in a very smart way. You can still party up with your friends and stay with them even if the playlist you're in doesn't support party chat, you just have to switch to the game chat channel until you leave that playlist. All of the playlists that support party chat are denoted by an asterisk so you don't have to guess at which ones support parties and which don't.
All in all it seems to be a thoughtfully implemented restriction that serves to curb cheating in multiplayer, and that's a good thing.
The PC problem
Now as to the enraged PC gamers, who feel their platform has been marginalized with this release — enough so that a boycott is being staged. The effect of the boycott won't be known for a long while — if ever — since Steam sales (to the best of my knowledge) aren't tracked by the NPD group like Direct 2 Drive and retail releases are. CORRECTION: Steam sales are in fact tracked, just not by individual units sold.
Another common barometer to gauge a games success would be to look at server population, but since the removal of dedicated servers are what got PC games up in arms in the first place.... no luck there. Why the anger over the removal of dedicated servers? Without them PC gamers cannot have user made mods or clans, something that has become common place on PC. This also allows Activision to tout the amazing success of MW2 regardless of how the PC version does, and there's no way to call them out on it if it turns out the PC version did poorly.
The mission plot [SPOILERS AHEAD]
From here on in I will be going into some detail about plot elements, if you plan on playing MW2 wait until you're past the third mission before reading any further. You have been warned.
I know why you're here, you're here for the same reason you slow down as you pass a car wreck, you just have to know how bad it is.
Maybe you saw my previous post and you're concerned that this particular mission will scar you for life. Maybe you googled "Modern Warfare 2 Controversy" and it got you here. It doesn't matter, all that you need to know is that you are given the option to skip the mission if you want, and if you do choose to play it you will find yourself going, "Yeah that's pretty messed up, but I've seen way worse, like in that movie Total Recall."
(Climbs up on soapbox...)
Do take note of the rating on the box, it's M for Mature, or in other words it's the equivalent of an R rated movie. It is not a game that was designed with children in mind, and if you are a parent you should take the time to familiarize yourself with the ESRB rating system of EC to AO, just as you did with the MPAA system of G to NC-17. Games are a growing medium that encompasses more than just children's games, and you need to be aware of that so that you can act as a filter just as you would for movies, books and music.
(....climbs down, thanks for listening!)
The scene in question happens in the game's third mission. You are playing as an undercover CIA operative that has been inserted into a Russian terrorist cell trying to gain the trust of the cell's leader by doing this horrible thing. The scene opens with you playing as the undercover CIA operative as the group of terrorists exits an elevator into a busy airport in Russia and they kill — in cold blood — everyone in the airport. And you are there, right along side of them, killing innocent civilians and police officers.
And that's only the first half...let's just say that things do not end well for you. Having played this part of the game myself I found it to be mildly shocking, but I also found this scene to have merit. In terms of the overall narrative, it serves as the spark that lights the fire of war and sets the stage for the rest of the game. It works for me on that level because starting a war requires an act so egregious as to have no other response than to fight back.
The metaphorical value of the scene happening in an airport should not be lost on American players because after everyone is killed, it is revealed that the whole point is to make it appear that CIA was behind the attack, thus justifying the invasion of America by angry Russians. Like what happened on 9/11, only in reverse. And then you get to spend the majority of the rest of the game defending America from communists, so Conservatives should be placated somewhat.
What doesn't work however is the emotional impact I think they intended. I didn't feel much of anything for anyone because you aren't given anything to relate to. You never even see what the agent looks like, I can't even remember his name. Another reason for the lack of any emotional connection is that the story is kinda disjointed in general. You spend so much time jumping from person to person and place to place that it becomes hard to keep it all straight, much less form any sort of emotional attachment to any of the characters.
But that's my opinion, and you might have a different one.
I am thoroughly enjoying MW2, and I recommend that you do the same. Until next time, stay frosty.















Comments
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annemccracken (anonymous) says…
I have played the COD series since the original was released on the PC, I loved the series so much I ditched my PC for an xbox so I could play with friends. The controversial mission bugs me to an extent, but bad things happen in war, I just hope parents of young gamers are responsible enough to screen the game.
The things that bug me are the inability to stay in party chat in certain modes and some of the emblems. Not only do I have to be berated for being a female when attempting to communicate with my team mates, I now have to listen to 14 year olds talk about how awesome their stoner logo is. Up until cod3 I played with a bunch of history nerds, I just feel like aspects of the game have been dumbed down to appeal to the type of player everyone hates to meet up with on XBL.
themightyfrog (Jeremiah Johnson) says…
Hey Anne, thanks for taking the time to comment! It means a lot to know that someone out there is reading my ramblings....
Now that I've had the time to finish the campaign and think about it, my problem with this COD is that the storytelling feels like it belongs in a Tom Clancy title, not in a COD game. And yeah, the stoner emblems are a wee bit juvenile and do in fact cater to the dregs of Xbox Live. My wife and I do salute you for sticking it out on Live despite the fact that you are constantly harassed for being a woman. We need more gamers like you!
Take it easy.
frojas (Fred Rojas) says…
I have to say this is a great post and as a longtime film and video game fan I am pleased for your "soapbox rant". I was unaware of the controversy over the mission, not because I didn't see the news stories, but because I go on media silence prior to a game's release so as not to have the story spoiled. I played through the entire game trying to figure out what the "controversial mission" that was mentioned when I first booted up the game was and upon completing, figured that was it. The events that transpire are shocking, but I still feel that most adult gamers can forgo it, much like various scenes in war movies like "Shindler's List", and non-gamers will dismiss it for being just a game. The scene is not the worst thing I've seen in video games, heck, it doesn't hold a candle to various Rockstar games like GTA IV and the original Manhunt (that guy with the pig's head on? wow). I do want to thank Infinity Ward for being conscientious of the large size of their audience and the warning to them that intense scenes and aggressive difficulty (I think I had to agree to veteran 3 times before the game backed off) for those not familiar with the series.
The story does jump around a lot, but I don't think it does it any more or less than the previous title and by the end I'm able to follow exactly who did what and weave the overall plot. At the same time, you do enter missions having no idea where they're going and waiting until later in the game to understand them. This mission was clearly thrown into your lap and you had to deal with it after the fact, but then this is much like life.
Either way, great post and great game. Can't wait to run through it again!